Artificial Environment

The composition is a multi-figure bas-relief from plastic mesh 130m long and 2,5m height.
The idea of the work lies in the question: how to explain to the artificial intelligence what a game is and is it possible to convey to the machine the feelings of the person involved in the game?
Characters painstakingly collect knowledge about it, upload it to servers and interact with a machine that interprets the concept of the word “game” in its own way, making its creator just a part of the new digital world.
location: park Krasnodar.